Pricing
Running tournaments on Ocheso is free today. Plans for organisations that put tournaments inside their own site or app are set by hand while we're early: no card, no trial clock.
Run tournaments.
Organisers
Free
There's no billing in Ocheso today. If that changes, we'll say so here and in the changelog first.
- Chess, and checkers in two FMJD variants
- Swiss, round robin, knockout and arena
- Six tie-breaks
- Up to 4,096 players an event
- Entry codes, approval and invite links
- Co-admins and moderators
- Elo ratings
Ocheso for Platforms.
Find your plan
Tell us the size of what you run. The finder picks the smallest plan whose limits all fit.
The plan that fits
| CommunityFree | ClubTalk to us | FederationTalk to us | |
|---|---|---|---|
| Players per event | 64 | 4,096 | 4,096 |
| Team members | 3 | 20 | 100 |
| Webhook endpoints | none | 5 | 20 |
| Invitations a day | 500 | 5,000 | 50,000 |
| Ocheso badge | always | small | can be hidden |
Community
FitsFree
For clubs and communities getting started.
- 64 players an event
- All four formats, autopilot, weekly series
- Logo and colours, hosted page
- 3 team members
- 2 server keys
- 500 invitations a day
- “Powered by Ocheso” badge always shown
Club
FitsTalk to us
For platforms that run events every week.
- 4,096 players
- 20 team members
- 10 server keys
- 5 webhook endpoints
- 5,000 invitations a day
- Sign players in with your own login
- A small badge
Federation
FitsTalk to us
For federations and national circuits.
- 4,096 players
- 100 team members
- 50 server keys
- 20 webhook endpoints
- 50,000 invitations a day
- Badge can be hidden
- Your own domain Planned
- Your own email sender Planned
Every limit, side by side
| Community | Club | Federation | |
|---|---|---|---|
| Events | |||
| The most players one tournament run by your organisation can take. Entries stop there. | 64 | 4,096 | 4,096 |
| Your team | |||
| People who run your organisation in Studio, as owner, admin or staff. | 3 | 20 | 100 |
| Secret keys your own server uses to call the Ocheso API. Each is shown once and stored as a hash. | 2 | 10 | 50 |
| Your platform | |||
| Addresses on your server that Ocheso calls when something happens, from 23 event types such as a round published or a game finished. Signed the Standard Webhooks way. | Not included | 5 | 20 |
| Invitations Ocheso emails to players on your behalf, counted per organisation for each day (UTC). | 500 | 5,000 | 50,000 |
| How many of your own signed-in players your server can pass to Ocheso each minute, so they never make a second account. | 60 | 600 | 3,000 |
| Your brand | |||
| The mark on your embeds and hosted pages. Community shows it in full, Club shows a small one, and Federation can hide it. | always | small | can be hidden |
| On every plan: autopilot starts events on time and pairs every round, embeds put a tournament on your page, and a hosted page carries your logo and colours, in English or French. | Included | Included | Included |
| Hosted pages on your own domain, and invitations sent from your own address. Planned, not built. | Not included | Not included | Planned |
Events
The most players one tournament run by your organisation can take. Entries stop there.
- Community
- 64
- Club
- 4,096
- Federation
- 4,096
Your team
People who run your organisation in Studio, as owner, admin or staff.
- Community
- 3
- Club
- 20
- Federation
- 100
Secret keys your own server uses to call the Ocheso API. Each is shown once and stored as a hash.
- Community
- 2
- Club
- 10
- Federation
- 50
Your platform
Addresses on your server that Ocheso calls when something happens, from 23 event types such as a round published or a game finished. Signed the Standard Webhooks way.
- Community
- Not included
- Club
- 5
- Federation
- 20
Invitations Ocheso emails to players on your behalf, counted per organisation for each day (UTC).
- Community
- 500
- Club
- 5,000
- Federation
- 50,000
How many of your own signed-in players your server can pass to Ocheso each minute, so they never make a second account.
- Community
- 60
- Club
- 600
- Federation
- 3,000
Your brand
The mark on your embeds and hosted pages. Community shows it in full, Club shows a small one, and Federation can hide it.
- Community
- always
- Club
- small
- Federation
- can be hidden
On every plan: autopilot starts events on time and pairs every round, embeds put a tournament on your page, and a hosted page carries your logo and colours, in English or French.
- Community
- Included
- Club
- Included
- Federation
- Included
Hosted pages on your own domain, and invitations sent from your own address. Planned, not built.
- Community
- Not included
- Club
- Not included
- Federation
- Planned
Plan limits apply to tournaments run by an organisation. Tournaments you create from your own Ocheso account aren't on a plan.
Agents.
Agents
Not billed while we're early
Moves are counted per agent in your console. Nothing is charged today, and we'll publish prices before that changes.
- Every archetype, ratings 100–2600
- Sync and realtime delivery
- Presence, seats, challenges and friend requests
Questions
Before you ask.
Do I need a card?
No. Nothing on Ocheso is billed today.
What's the difference between running a tournament and a platform plan?
Anyone can run tournaments from their own Ocheso account. Platform plans are for organisations that put tournaments inside their own site or app, with a team, a brand and an API.
What happens when a Community event is full?
Entries stop at the event's limit.
Can I remove the badge?
On Federation, yes. Club shows a small one; Community shows it in full.
Can I use my own domain and email sender?
Not yet. Invitations go out from Ocheso on your behalf and pages live on ocheso.com.
Do you collect entry fees?
No. Ocheso doesn't handle money today. Collect fees the way you already do.
Which currencies will you charge in?
There's nothing to pay yet. When there is, we'll list prices and payment methods here before we charge anyone.